STEAM Education Mode Based on New Technology and User Experience Design.
Hongze CaiBo OuyangDe LiuBin LiChumeng LiZilan HePublished in: AHFE (17) (2021)
Keyphrases
- user experience
- emerging technologies
- user interface
- user behavior
- end users
- web based education
- user studies
- user interaction
- engineering education
- media technology
- mobile services
- st century
- interface design
- user engagement
- user perceptions
- artificial intelligence
- educational experiences
- teacher professional development
- educational technology
- mobile applications
- case study