Adaptive Immersive VR Training Based on Performance and Self-Efficacy.
Lasse F. LuiUnnikrishnan RadhakrishnanFrancesco ChinelloKonstantinos KoumaditisPublished in: VRW (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- virtual world
- training set
- training algorithm
- serious games
- virtual reality environments
- virtual space
- three dimensional
- computer graphics
- virtual reality technology
- learning strategies
- augmented reality
- training process
- signal processing
- multi user
- neural network
- test set
- learning experience
- online learning
- user interface