Towards photorealistic and immersive virtual-reality environments for simulated prosthetic vision: Integrating recent breakthroughs in consumer hardware and software.
Marc Patrick H. ZapfPaul B. MatteucciNigel H. LovellSteven ZhengGregg J. SuaningPublished in: EMBC (2014)
Keyphrases
- hardware and software
- virtual reality
- photorealistic
- virtual reality environments
- low cost
- computer graphics
- virtual environment
- computer systems
- computer vision
- virtual world
- vision system
- three dimensional
- real time
- signal processing
- range scans
- range images
- highly accurate
- image processing
- remote monitoring
- high quality
- d scene
- smart card
- photorealistic rendering