Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners.
Chih-Chien HuHsiao-Ting TsengMing-Hsien ChenGoh Phaik Imm AlexisNian-Shing ChenPublished in: ICALT (2020)
Keyphrases
- learning outcomes
- learning experience
- learning processes
- learning environment
- thinking skills
- collaborative learning
- learning styles
- open ended
- learning objectives
- cognitive load theory
- cognitive load
- university students
- individual differences
- procedural knowledge
- learning gains
- game based learning
- learning content
- learning goals
- online learning environments
- e learning
- learning process
- learning tools
- learning activities
- learning systems
- pedagogical agents
- meaningful learning
- students learning
- learning algorithm
- instructional design
- mobile learning
- social interaction
- video games
- learning scenarios
- instructional strategies
- randomly assigned
- computer systems
- learning design