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A Distributed Algorithm For Almost-Nash Equilibria of Average Aggregative Games With Coupling Constraints.
Francesca Parise
Basilio Gentile
John Lygeros
Published in:
IEEE Trans. Control. Netw. Syst. (2020)
Keyphrases
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nash equilibria
fictitious play
dynamic programming
learning algorithm
worst case
game theory
cost function
search space
optimal solution
objective function
np hard
expert systems
linear programming
computational complexity
monte carlo
natural language
game theoretic
path finding
von neumann
stochastic games