Requirements for a virtual environment to support the social participation education of low-literates.
Dylan G. M. SchoutenNanja J. J. M. SmetsMarianne DriessenKnup FuhriMark A. NeerincxAnita H. M. CremersPublished in: Univers. Access Inf. Soc. (2017)
Keyphrases
- virtual environment
- serious games
- virtual learning environments
- role play
- virtual reality
- virtual world
- social practices
- educational activities
- multi user
- physical environment
- interaction model
- computer graphics
- active participation
- virtual characters
- social networks
- social interaction
- collision detection
- mobile learning
- online learning communities
- haptic feedback
- online communities
- virtual training
- synthetic characters
- haptic device
- learning community