Playing FPS Games with Deep Reinforcement Learning.
Guillaume LampleDevendra Singh ChaplotPublished in: AAAI (2017)
Keyphrases
- reinforcement learning
- game playing
- computer games
- games played
- foreign language learners
- temporal difference learning
- game players
- imperfect information
- board game
- action sets
- online game
- learning agents
- video games
- function approximation
- real time
- multi player
- high definition
- reinforcement learning agents
- card games
- game design
- two player games
- game play
- human players
- reinforcement learning algorithms
- game tree search
- frame rate
- game theoretic
- state space
- card game
- high speed
- game tree
- nash equilibria
- game development
- markov decision processes
- machine learning
- learning algorithm
- opponent modeling
- monte carlo tree search
- game theory
- educational games
- reinforcement learning methods
- cooperative
- playing games
- perfect information
- transfer learning
- multiagent learning
- incomplete information
- general game playing
- multiagent systems
- low cost
- supervised learning
- dynamic programming
- computer poker
- optimal control