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Piecewise surface flattening for non-distorted texture mapping.
Chakib Bennis
Jean-Marc Vézien
Gérard Iglésias
Published in:
SIGGRAPH (1991)
Keyphrases
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texture mapping
d objects
computer graphics
texture map
d mesh
image based rendering
tangent plane
photorealistic
motion parallax
human faces
hole filling
three dimensional
image processing
image synthesis
range data
d scene
multi view
viewpoint
image sequences