Shape-based character animation.
Eric GuaglioneDoug SweetlandPublished in: SIGGRAPH Abstracts and Applications (2002)
Keyphrases
- level set
- object recognition
- computer animation
- computer graphics
- shape features
- shape representation
- handwritten chinese character recognition
- handwritten characters
- data sets
- user interface
- character recognition
- special effects
- motion capture
- virtual humans
- handwritten word recognition
- programming education
- case study