Judging crowds' size by ear and by eye in virtual reality.
Marine TaffouJan OndrejCarol O'SullivanOlivier WarusfelIsabelle Viaud-DelmonPublished in: J. Multimodal User Interfaces (2017)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- interactive virtual
- three dimensional
- augmented reality
- photorealistic
- computer animation
- multi sensory
- virtual space
- virtual reality technology
- virtual training
- collaborative virtual environments
- virtual humans
- tangible user interface
- eye movements
- virtual laboratory
- visual data mining
- range images
- signal processing
- virtual museum
- computer interface
- image processing
- computer vision
- machine learning
- real time