Sign in

Playful persuasion to support older adults' social and physical activities.

Natalia A. RomeroJanienke SturmTilde BekkerLinda De ValkSander Kruitwagen
Published in: Interact. Comput. (2010)
Keyphrases
  • older adults
  • social networks
  • learning scenarios
  • social influence
  • social support
  • website
  • knowledge management
  • video games
  • assistive technology