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On the Degree of Vertices in a Shadow Volume Silhouette.
Tomas Akenine-Möller
Ulf Assarsson
Published in:
J. Graphics, GPU, & Game Tools (2003)
Keyphrases
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shape from silhouette
object recognition
d objects
object detection
multi view
light source
undirected graph
shadow detection
real time
viewpoint
weighted graph
minimum weight