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Beyond the "core-gamer": Genre preferences and gratifications in computer games.
Michael Scharkow
Ruth Festl
Jens Vogelgesang
Thorsten Quandt
Published in:
Comput. Hum. Behav. (2015)
Keyphrases
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computer games
online game
game design
game play
educational games
video games
educational software
digital storytelling
user preferences
commercial games
serious games
learning environment
digital games
game development