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Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.

Igor AherneRichard DavisonGary UshawGraham Morgan
Published in: VISIGRAPP (1: GRAPP) (2020)
Keyphrases
  • real time
  • global illumination
  • image space
  • monte carlo
  • photorealistic
  • ray tracing
  • three dimensional
  • computer graphics
  • high dimensional
  • sparse representation
  • texture images