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Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.
Igor Aherne
Richard Davison
Gary Ushaw
Graham Morgan
Published in:
VISIGRAPP (1: GRAPP) (2020)
Keyphrases
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real time
global illumination
image space
monte carlo
photorealistic
ray tracing
three dimensional
computer graphics
high dimensional
sparse representation
texture images