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Color constancy using 3D scene geometry.
Rui Lu
Arjan Gijsenij
Theo Gevers
Vladimir Nedovic
De Xu
Jan-Mark Geusebroek
Published in:
ICCV (2009)
Keyphrases
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d scene
color constancy
scene geometry
single image
image based rendering
depth map
human vision
optical flow
photorealistic
planar surfaces
moving camera
camera parameters
scene structure
color constancy algorithms
three dimensional
object recognition
computational complexity