Login / Signup
A distance template for octree traversal in CPU-based volume ray casting.
Sukhyun Lim
Byeong-Seok Shin
Published in:
Vis. Comput. (2008)
Keyphrases
</>
ray casting
gpu implementation
volume rendering
volume data
volume visualization
real time
direct volume rendering
feature tracking
graphics hardware
data structure
ray tracing
object recognition
d objects
matching algorithm
motion capture
parallel architectures