The Right to Remember: Implementing a Rudimentary Emotive-Effect Layer for Frustration on AI Agent Gameplay Strategy.
James StallwoodAshok RanchhodPublished in: Comput. (2017)
Keyphrases
- game ai
- game play
- computer controlled
- ai systems
- computer games
- human players
- video games
- artificial intelligence
- multi agent
- educational games
- multi agent systems
- software agents
- game playing
- intelligent agents
- game design
- databases
- game mechanics
- autonomous agents
- learning tools
- data model
- game engine
- expert systems
- machine learning