Augmenting Embodied Sensemaking using VR-Enabled New and Unusual perspectives.
Dorothé SmitPublished in: Tangible and Embedded Interaction (2020)
Keyphrases
- sensemaking
- virtual reality
- internal and external
- mental models
- information seeking
- virtual environment
- decision making
- cognitive model
- cognitive tasks
- cognitive processes
- cognitive architecture
- middle school
- intelligence analysts
- visual analytics
- information foraging
- databases
- computer graphics
- virtual world
- information retrieval