Learning Circuits and Coding with Arduino Board in Higher Education Using Tangible and Graphical User Interfaces.
Sokratis TselegkaridisTheodosios SapounidisDimitrios PapakostasPublished in: Inf. (2024)
Keyphrases
- higher education
- online learning
- mobile learning
- learning in higher education
- blended learning
- graphical user interfaces
- hybrid learning
- learning algorithm
- corporate training
- technology enhanced
- problem based learning
- tertiary education
- learning process
- learning technologies
- networked learning
- reinforcement learning
- learning systems
- machine learning
- distance learning
- hong kong
- language learning
- m learning
- user interface
- online education
- open university
- pedagogical approaches
- e learning
- web based teaching
- learning management systems