The Effects of Digital Games on Undergraduate Players' Flow Experiences and Affect.
Yu-Tzu ChiangChao-yang ChengSunny S. J. LinPublished in: DIGITEL (2008)
Keyphrases
- digital games
- game play
- game design
- playing games
- game based learning
- computer games
- educational games
- digital game based learning
- video games
- serious games
- foreign language learners
- game playing
- learning tools
- computer science
- learning processes
- online learning
- information technology
- secondary school
- machine learning
- databases