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Literaturübersicht: Geschäftsmodellkomponenten in der Computer- und Videospieleindustrie.
Nicolai Hanner
Koray Erek
Rüdiger Zarnekow
Published in:
MKWI (2014)
Keyphrases
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computer systems
neural network
data sets
real world
e learning
real time
image processing
three dimensional
feature extraction
lower bound
programming language
data processing
computer technology
computer programming