A distributed algorithm for average aggregative games with coupling constraints.
Francesca PariseBasilio GentileJohn LygerosPublished in: CoRR (2017)
Keyphrases
- preprocessing
- times faster
- detection algorithm
- dynamic programming
- computational complexity
- learning algorithm
- computational cost
- experimental evaluation
- optimal solution
- objective function
- k means
- multiple constraints
- probabilistic model
- np hard
- significant improvement
- cooperative
- data structure
- cost function
- simulated annealing
- linear programming
- clustering algorithm
- clustering method
- neural network
- standard deviation
- recognition algorithm
- educational games