APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom.
Ana IglesiasLourdes MorenoPablo RevueltaJavier JiménezPublished in: ITiCSE (2009)
Keyphrases
- primary school
- project based learning
- games based learning
- educational settings
- technology enhanced
- learning community
- early childhood
- public schools
- educational materials
- teacher training
- tertiary education
- computer games
- technology supported
- blended learning
- professional development
- curriculum development
- secondary school
- school teachers
- educational material
- virtual classroom
- classroom activities
- hong kong
- collaborative learning
- role play
- european higher education
- higher education
- learning environment
- classroom teaching
- e learning
- instructional technology
- teacher education
- educational practices
- learning technologies
- high school
- student centered
- educational technology
- educational resources
- digital technologies
- curriculum design
- teaching methods
- game based learning
- technology enhanced learning
- computer technology
- technology integration
- deaf students
- pedagogical approaches
- knowledge building
- distance learning
- digital games
- computer science education
- engineering education
- mathematics education
- formal education
- young children
- learning processes
- online learning
- special education
- computer skills
- education programs
- lifelong learning
- problem based learning
- teaching learning
- learning analytics
- distance education
- educational process
- educational games
- open educational resources
- school education
- digital literacy
- science education
- attitudes toward
- information and communication technologies
- information literacy
- lesson plans
- classroom practice
- learning opportunities
- science learning