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Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water.

Andrea Emilio RizzoliAndrea CastellettiPiero FraternaliJasminko Novak
Published in: Comput. Sci. Res. Dev. (2018)
Keyphrases
  • user experience
  • data mining
  • low level
  • high impact
  • internet enabled
  • e learning
  • high level
  • digital libraries
  • software engineering
  • business processes
  • game design
  • human factors
  • water distribution