Login / Signup
Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction.
Yu-Hsuan Lin
Hao-Chiang Koong Lin
Hsin-Lan Liu
Published in:
ICITL (2021)
Keyphrases
</>
high school
learning platform
learning activities
students learning
higher education
e learning
learning process
high school students
learning environment
online learning
attitudes toward
grade students