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Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction.

Yu-Hsuan LinHao-Chiang Koong LinHsin-Lan Liu
Published in: ICITL (2021)
Keyphrases
  • high school
  • learning platform
  • learning activities
  • students learning
  • higher education
  • e learning
  • learning process
  • high school students
  • learning environment
  • online learning
  • attitudes toward
  • grade students