Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education.
Ilona BuchemLewe ChristiansenSusanne Glissmann-HochsteinStefano SostakPublished in: HCI (31) (2023)
Keyphrases
- higher education
- humanoid robot
- online learning
- mobile learning
- learning in higher education
- blended learning
- distance learning
- learning process
- tertiary education
- problem based learning
- multi modal
- learning technologies
- m learning
- learning opportunities
- corporate training
- e learning
- technology enhanced
- virtual environment
- context aware
- active learning
- student teams