Do Gaming Experience and Prior Knowledge Matter When Learning with a Gamified ITS?
Faiza TahirAntonija MitrovicValerie SotardiPublished in: ICALT (2021)
Keyphrases
- prior knowledge
- learning process
- learning algorithm
- learning systems
- digital games
- domain knowledge
- online learning
- unsupervised learning
- inductive inference
- learning problems
- background knowledge
- supervised learning
- decision trees
- knowledge acquisition
- generative model
- data sets
- learning styles
- active learning
- intelligent tutoring systems
- learning tasks
- case study
- computer games
- design principles
- educational games
- computer programming
- knowledge base
- educational settings