Divide-and-Conquer 3D Convex Hulls on the GPU.
Jeffrey M. WhiteKevin A. WortmanPublished in: CCCG (2012)
Keyphrases
- convex hull
- real time
- graphics hardware
- graphics processing units
- parallel implementation
- point sets
- feasible solution
- closest points
- graphics processors
- parallel processing
- computational geometry
- hyperplane
- parallel computing
- reference point
- general purpose
- convex combinations
- convex concave
- extreme points
- dynamic programming
- reinforcement learning
- data sets
- machine learning
- face recognition
- convex sets
- semi supervised
- principal component analysis
- tabu search
- training samples
- multi view