Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game.
Michael HornKelsey SchenckFangli XiaOh Hoon KwonMitchell J. NathanRebecca VinsonhalerCandace WalkingtonPublished in: ICLS (2020)
Keyphrases
- motion capture
- video games
- game playing
- computer games
- cognitive processes
- embodied cognition
- socially extended mind
- cognitive science
- game play
- game players
- human motion
- human body
- human computer interaction
- human figure
- learning experience
- human motion capture
- educational games
- multi view
- computer animation
- human movement
- computer graphics
- markerless
- game design
- monocular video sequences
- playing games
- artificial intelligence
- humanoid robot
- motion capture data
- online game
- cognitive process
- viewpoint
- image sequences
- non rigid structure from motion
- learning process
- multi modal
- serious games
- body parts
- pose estimation