Learning with simulated virtual classmates: Effects of social-related configurations on students' visual attention and learning experiences in an immersive virtual reality classroom.
Lisa HasenbeinPhilipp StarkUlrich TrautweinAnna Carolina Muller QueirozJeremy N. BailensonJens-Uwe HahnRichard GöllnerPublished in: Comput. Hum. Behav. (2022)
Keyphrases
- virtual reality
- learning experience
- learning process
- learning opportunities
- virtual environment
- technology supported
- multi user virtual environments
- computer based learning
- mobile learning
- virtual world
- learning scenarios
- virtual reality technology
- visual attention
- virtual learning environments
- learning outcomes
- learning preferences
- learning environment
- augmented reality
- immersive environments
- learning tools
- middle school
- secondary school
- learning styles
- learning activities
- e learning
- video games
- science instruction
- learning community
- collaborative learning
- computer skills
- assessment tool
- learning algorithm
- primary school
- elementary school
- mobile technologies
- computer graphics
- virtual humans
- three dimensional
- middle school students
- virtual space
- personalized learning
- online learning environments
- classroom activities
- virtual museum
- information literacy
- cooperative learning
- learning gains
- instructional strategies
- teaching methods
- high school students
- blended learning
- eye movements
- student learning
- learning processes
- distance learning
- interactive virtual
- project based learning
- mixed reality
- science education
- real time
- vision system