Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults.
Marta MondelliniSara ArlatiSimone PizzagalliLuca GreciMarco SaccoGiancarlo FerrignoPublished in: SeGAH (2018)
Keyphrases
- pilot study
- young adults
- virtual reality
- virtual environment
- virtual world
- activities of daily living
- ambient assisted living
- health related
- informal learning
- activity recognition
- computer games
- learning environment
- cognitive abilities
- older adults
- ambient intelligence
- online learning environment
- elementary school
- learning experience
- human computer interaction
- science learning
- social networking sites
- mental models