Camera Motions Improve the Sensation of Walking in Virtual Environments.
Anatole LécuyerJean-Marie BurkhardtJean-Marie HenaffStéphane DonikianPublished in: VR (2006)
Keyphrases
- virtual environment
- camera motion
- virtual world
- virtual reality
- multi user
- collision detection
- computer graphics
- egomotion estimation
- synthetic characters
- serious games
- video sequences
- static scenes
- image processing
- real time
- control system
- moving objects
- motion parameters
- epipolar geometry
- visual servoing
- image sequences
- virtual space