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Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis.

Eleonora ChittiN. Alberto BorgheseFederica AnelloPier Luca LanziFabrizia CoronaGiovanni FilocamoMichaela FoàAntonella PetacciaAmalia Lopopolo
Published in: SeGAH (2022)
Keyphrases
  • serious games
  • databases
  • machine learning
  • virtual environment
  • human body
  • key features
  • computer games
  • design patterns
  • educational games