Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
Marcelo KallmannPatrick LemoineDaniel ThalmannFrederic CordierNadia Magnenat-ThalmannCecilia RuspaSilvia QuattrocoloPublished in: Computer Graphics International (2003)
Keyphrases
- human computer interaction
- real time
- training set
- pedestrian detection
- training algorithm
- neural network
- human factors
- virtual reality
- virtual world
- supervised learning
- computer vision
- training samples
- virtual environment
- detection algorithm
- test set
- human body
- learning experience
- training data
- training process
- decision trees
- vehicle detection