Employing FFNN and Learning Styles to Improve Knowledge Acquisition in Educational Digital Games.
Christos TroussasAkrivi KrouskaCleo SgouropoulouPublished in: NiDS (2022)
Keyphrases
- learning styles
- digital games
- knowledge acquisition
- learning management systems
- learning experience
- game based learning
- statistically significant
- learning tools
- learning environment
- learning process
- educational games
- learning design
- online course
- computer games
- teaching methods
- learning materials
- student centered
- learning technologies
- learning resources
- learning outcomes
- game design
- learning systems
- case study
- learning games
- gender differences
- multiple intelligences
- serious games
- e learning
- digital media
- distance education
- learning objects
- educational process
- digital literacy