A Physics-Driven Neural Networks-Based Simulation System (PhyNNeSS) for Multimodal Interactive Virtual Environments Involving Nonlinear Deformable Objects.
Suvranu DeDhanannjay DeoGanesh SankaranarayananVenkata Sreekanth ArikatlaPublished in: Presence Teleoperators Virtual Environ. (2011)
Keyphrases
- virtual environment
- deformable objects
- virtual reality
- neural network
- computer graphics
- collision detection
- virtual characters
- haptic interaction
- synthetic characters
- virtual humans
- vision system
- role play
- virtual world
- virtual space
- augmented reality
- multi user
- virtual objects
- object surface
- multimodal interaction
- natural interaction
- deformable object tracking
- serious games