ITEM: immersive telepresence for entertainment and meetings with commodity setup.
Viet Anh NguyenTien Dung VuHongsheng YangJiangbo LuMinh N. DoPublished in: ACM Multimedia (2012)
Keyphrases
- virtual reality
- virtual environment
- multi user
- virtual world
- setup cost
- smart objects
- computer games
- augmented reality
- learning environment
- computer graphics
- virtual characters
- field of view
- three dimensional
- virtual space
- video games
- autonomous navigation
- neural network
- website
- user preferences
- single commodity
- virtual reality technology
- learning experience
- image sequences
- interactive narrative
- purchase behavior
- meeting scheduling
- role play
- speaker diarization
- personalized recommendation
- lot sizing
- multimedia