Developing a Platform for using Game-Based Learning in Vocational Education and Training.
Bettina NorthMadeleine DiabPetros LamerasJazmin ZaraikStéphanie PhilippeJosefin MüllerHelge FischerPublished in: EDUCON (2021)
Keyphrases
- game based learning
- vocational education
- serious games
- game design
- educational games
- hong kong
- digital game based learning
- learning environment
- video games
- virtual world
- learning processes
- improve quality
- higher education
- learning outcomes
- learning process
- game based learning environment
- game play
- digital games
- mobile learning
- technology enhanced learning
- online learning
- training set
- game playing