A community college blended learning classroom experience through Artificial Intelligence in Games.
Titus BarikMichael EverettRogelio Enrique Cardona-RiveraDavid L. RobertsEdward F. GehringerPublished in: FIE (2013)
Keyphrases
- blended learning
- community college
- online learning
- higher education
- distance learning
- classroom environment
- learning strategies
- e learning
- learning management systems
- technology mediated
- digital games
- educational technology
- learning styles
- college students
- case study
- classroom learning
- hybrid learning
- language learning
- technology enhanced
- foreign language
- online discussion
- teaching methods
- video games
- computer games
- computer assisted language learning
- active learning
- training data
- learning process
- machine learning