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Non-distorted Texture Mapping for Sheared Triangulated Meshes.
Bruno Lévy
Jean-Laurent Mallet
Published in:
SIGGRAPH (1998)
Keyphrases
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texture mapping
d mesh
delaunay triangulation
implicit surfaces
d objects
graphics hardware
triangular mesh
three dimensional
geometric models
shape descriptors
computer graphics
photorealistic
human faces
point cloud
image based rendering
surface meshes
geometric properties
range images
surface reconstruction