Interaction technology for collective and psychomotor training in sports.
Maiken Hillerup FogtmannKaj GrønbækMartin LudvigsenPublished in: Advances in Computer Entertainment Technology (2011)
Keyphrases
- interaction design
- human computer interaction
- case study
- supervised learning
- training examples
- rapid development
- test set
- user interaction
- computer systems
- real time
- data processing
- communication tools
- collective behavior
- training samples
- cost effective
- support vector machine
- training process
- key technologies
- interactive multimedia
- data sets