Per-face texture mapping for real-time rendering.
John McDonald Jr.Brent BurleyPublished in: SIGGRAPH Talks (2011)
Keyphrases
- texture mapping
- real time rendering
- image based rendering
- computer graphics
- human faces
- d scene
- depth information
- image synthesis
- photorealistic
- stereo vision
- view synthesis
- dynamic scenes
- multiple cameras
- face images
- light field
- lighting conditions
- virtual environment
- virtual reality
- d objects
- depth map
- facial expressions
- high quality
- image processing
- computer vision
- viewpoint
- complex scenes
- real scenes
- face detection
- multi view
- geometric information
- face recognition