Login / Signup
Guessing or Solving?: Exploring the Use of Motion Features from Educational Game Logs.
Hyunjin Shin
Bugeun Kim
Gahgene Gweon
Published in:
CHI Extended Abstracts (2020)
Keyphrases
</>
educational games
motion features
motion analysis
video games
action recognition
activity recognition
video data
learning tools
visual features
computer games
online game
learning experience
motion vectors
shape features
depth images
search engine
flow field
optical flow
bounding box
color features
image sequences