Sequencing Games with Slack Due Windows and Group Technology Considerations.
Min JiSai LiuXiaolin ZhangKeke CaoT. C. E. ChengPublished in: J. Oper. Res. Soc. (2017)
Keyphrases
- group members
- massively multiplayer online games
- cost effective
- technological advances
- key technologies
- loss function
- data processing
- rapid development
- case study
- game playing
- video games
- computer games
- learning environment
- incomplete information
- multi agent systems
- search algorithm
- weighted majority
- information systems