Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study.
Jason McDonaldDerek L. HansenJonathan BalzottiJohnson TannerDesiree WintersJustin Scott GiboneyElizabeth BonsignorePublished in: HICSS (2019)
Keyphrases
- learning experience
- case study
- lessons learned
- learning tools
- learning outcomes
- e learning
- learning objectives
- learning process
- learning styles
- mobile learning
- learning scenarios
- learning resources
- learning tasks
- video games
- multi user virtual environments
- learning design
- personalized learning
- virtual learning environments
- technology supported
- learning preferences
- information systems
- learning processes
- m learning
- learning opportunities
- higher education
- learning situations