Geometry compensation using depth and camera parameters for three-dimensional video coding.
Dong Hyun KimJungdong SeoSeungchul RyuJin Young LeeHoCheon WeyKwanghoon SohnPublished in: SD&A (2012)
Keyphrases
- video coding
- camera parameters
- three dimensional
- depth map
- projective geometry
- multi view
- d scene
- camera calibration
- motion estimation
- geometrical constraints
- motion compensation
- structure from motion
- bit rate
- rate distortion
- motion compensated
- depth information
- motion vectors
- focal length
- multiview video coding
- video quality
- feature points
- video codec
- view synthesis
- vision system
- ground plane
- image sequences
- multiple cameras
- multiple views
- d objects
- depth estimation
- stereo matching
- computer vision
- image quality
- feature vectors
- viewpoint
- frame rate