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The design of a biofeedback framework for dynamic difficulty adjustment in games.
Luca Szegletes
Máté Köles
Bertalan Forstner
Published in:
CogInfoCom (2014)
Keyphrases
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conceptual framework
case study
design principles
design process
probabilistic model
knowledge based systems
software architecture
design patterns
engineering design
artificial intelligence
user interface
computer games
design decisions
architectural design
core components
dynamically select