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Force bounding approach for stable haptic interaction with dynamic virtual environments.
Sang-Yun Baek
Sungjun Park
Jeha Ryu
Published in:
AIM (2017)
Keyphrases
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virtual environment
haptic interaction
haptic device
virtual reality
virtual humans
virtual world
multi user
computer graphics
virtual characters
deformable objects
virtual space
dynamic environments
real time
physical space
object segmentation
serious games
collision detection
interaction model
virtual objects