Specular manifold sampling for rendering high-frequency caustics and glints.
Tizian ZeltnerIliyan GeorgievWenzel JakobPublished in: ACM Trans. Graph. (2020)
Keyphrases
- high frequency
- low frequency
- global illumination
- photorealistic rendering
- parameter space
- monte carlo
- visual quality
- high resolution
- photorealistic
- wavelet transform
- subband
- computer graphics
- high frequencies
- reflectance properties
- ray tracing
- light source
- discrete wavelet transform
- wavelet domain
- specular reflection
- wavelet coefficients
- frequency band
- imaging systems
- low pass
- high frequency components
- image based rendering
- feature space
- high quality
- multi resolution analysis
- low bit rate coding
- shape recovery
- d scene
- image quality
- multiscale