Effect of augmented reality applications on secondary school students' reading comprehension and learning permanency.
Hamiyet BursaliRabia Meryem YilmazPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- secondary school
- learning process
- hong kong
- vocabulary acquisition
- reading comprehension
- mobile learning
- digital games
- learning algorithm
- learning community
- undergraduate students
- professional development
- learning analytics
- blended learning
- learning scenarios
- computer assisted instruction
- online learning
- learning environment
- e learning
- online course
- problem based learning
- learning experience
- knowledge construction
- collaborative learning